ppetersen
17th December 2005, 01:38
Because Anna asked, I'll share a few of the settings that I use for my skies. These are for the two that were requested as well as the bliss. I know Rev can explain it better :) so here goes...
Alzahar settings
Terrain should be 1025 or 2049 size for the sky to work.
Detail: slide slider all the way to the right
In render settings:
Atmosphere all the way to right
Cloud shading all the way to the right
Ultra and Fast sub pixeling are both checked
Gamma is set to 1
Clouds:
Sky size: 50,000
Sky: 10,000
3D checked
Depth 1
Cloud color: 71, 23, 6
Settings: Persistance 35
Recurrance 100 (all the way to the right)
Size: fourth from the max
Density Contrast 24
Density Shift 26
Darkening: 98%
Lighting:
Direct sunlight
Shadows in Atmospher checked
Shadows on Water checked
Altitude 5.807
Strength 200%
Effect on Atmosphere 132%
Where cloud cover not used 0%
Realistic sunlight checked
Base sun color 256, 256, 256 (pure white)
Background Light:
28.09% shadow lightness
Multi directional light checked ...
3 color boxes from top to bottom the colors are
Diffuse: 64, 64, 64
Light from Above: 54, 72, 144
Reverse: 64, 64, 64
Suns Appearance;
Disc size: 1.
Disc Diameter: 5
Lighting of atmosphere:
Glow amount: 220%
Glow Power: 58%
Atmosphere Settings:
Simple Haze:
Color: 71, 23, 6 Density: 6% Half Height: 4.2m
Atmospheric Blue:
Color: 0, 46, 153 Density: 5% Half Height: 1573.8
Light Decay/Red:
Color: 218, 171, 71 Decay: 31% Half Height: 3743.1
Next:Pele Island SPirit:
This was done on a 1025 terrain, so even non registered users should be able to do.
Your basic settings for the render are the same (I always use them for all my images)
Clouds:
Sky size: 50,000 Sky Height: 25, 000
3D checked Depth/thickness 5
Density 5
Contrast 7
Cloud Darkening 11%
Cloud Color 35, 18, 8
Generate Clouds: Persistance 45 Recurrance -20
Cloud size fourth from the right
Lighting Conditions:
Direct sunlight:
Clouds in atmosphere, shadows on terrain, shadows on water are all checked.
5.417 altitude
Sun strength is 350%
Effect on atmosphere is 151%
20% cloud cover
Realistic Sunlight checked. Color: 256, 212, 150
Background Light:
Shadow LIghtness: 36%
Multi directional light checked
Diffuse color: 125, 125, 125
Light from Above: 54, 72, 144
Reverse Light: 8, 8, 8
Suns Appearance:
Disc Diameter: 1.
Corona Size 5
Lighting of Atmosphere:
GlowAmount: 117%
Glow Power: 11%
Atmosphere:
Simple Haze Color: 35, 18, 8 Density: 33% Half Height: 2521.4
Atmospheric Blue: Color: 10, 18, 59 Density: 35% Half Height 4837.3m
Light Decay/red Color 231, 171, 121 Decay: 20% Half Height 2896.3
Bliss Effect: this is when the sun shines through the clouds in an arc... sometimes you can get a double one, I've not done that yet :)
Cloudscape;
Sky Size: 300,000 Altitude: 5,000.1m (don't put the commas, thats so you can see the zeros :)
Persistance: 100 Recurrance -100
Largest cloud size next to last tick mark. or second from the first
16% Darkening
2D and Depth is 2
Contrast is 8
Shift is 57
Color is 55, 90, 127
Lighting Conditions:
Shadows in atmosphere and shadows on water are both checked
Altitude 3.839
Sun strength is 500%
Effect on Atmosphere 123%
0% cloud cover
Realistic sun checked, color: 142, 140, 140
Background LIght:
38.44%
Multi directional light is checked
Colors are:
Diffuse sunlight: 219, 200, 151
Light from Above: 99,109, 103
Reverse LIght: 0,7.8
Suns appearance:
Disc diameter: .25
Corona size: 3
Lighting of Atmosphere:
Glow 300%
Power 58%
Atmosphere Settings:
Simple Haze: color: 55, 90, 127 Density: 80% Half Height: 809.m
Atmospheric Blue: Color 13, 49, 154 Density: 31% Half Height 2033.9m
Light Decay/Red
Color: 199, 134, 73 Decay: 40% Half Height: 2916.5m
Hope this helps somewhat. I can honestly say play with the settings. If you've the registered version, always check "Ultra" in the render settings, that seems to do best for the skies. I can always or you can go over the terrain itself with the 'sharpening' brush in one of hte other paint programs.
I've been doing Terragen since May... my first pics were horrors. But persistance and always playing with the sky settings, reading others (never using them) but following them as a guide. In the Pele one the colors that Robert gave in his thing are the same as mine, except the sunlight ones. :) Again, practice... Same for surfacing... I am always playing, I don't always do a pic with the new ones but do save them.
Anywho, good luck and hope this helps a bit....
Me
Alzahar settings
Terrain should be 1025 or 2049 size for the sky to work.
Detail: slide slider all the way to the right
In render settings:
Atmosphere all the way to right
Cloud shading all the way to the right
Ultra and Fast sub pixeling are both checked
Gamma is set to 1
Clouds:
Sky size: 50,000
Sky: 10,000
3D checked
Depth 1
Cloud color: 71, 23, 6
Settings: Persistance 35
Recurrance 100 (all the way to the right)
Size: fourth from the max
Density Contrast 24
Density Shift 26
Darkening: 98%
Lighting:
Direct sunlight
Shadows in Atmospher checked
Shadows on Water checked
Altitude 5.807
Strength 200%
Effect on Atmosphere 132%
Where cloud cover not used 0%
Realistic sunlight checked
Base sun color 256, 256, 256 (pure white)
Background Light:
28.09% shadow lightness
Multi directional light checked ...
3 color boxes from top to bottom the colors are
Diffuse: 64, 64, 64
Light from Above: 54, 72, 144
Reverse: 64, 64, 64
Suns Appearance;
Disc size: 1.
Disc Diameter: 5
Lighting of atmosphere:
Glow amount: 220%
Glow Power: 58%
Atmosphere Settings:
Simple Haze:
Color: 71, 23, 6 Density: 6% Half Height: 4.2m
Atmospheric Blue:
Color: 0, 46, 153 Density: 5% Half Height: 1573.8
Light Decay/Red:
Color: 218, 171, 71 Decay: 31% Half Height: 3743.1
Next:Pele Island SPirit:
This was done on a 1025 terrain, so even non registered users should be able to do.
Your basic settings for the render are the same (I always use them for all my images)
Clouds:
Sky size: 50,000 Sky Height: 25, 000
3D checked Depth/thickness 5
Density 5
Contrast 7
Cloud Darkening 11%
Cloud Color 35, 18, 8
Generate Clouds: Persistance 45 Recurrance -20
Cloud size fourth from the right
Lighting Conditions:
Direct sunlight:
Clouds in atmosphere, shadows on terrain, shadows on water are all checked.
5.417 altitude
Sun strength is 350%
Effect on atmosphere is 151%
20% cloud cover
Realistic Sunlight checked. Color: 256, 212, 150
Background Light:
Shadow LIghtness: 36%
Multi directional light checked
Diffuse color: 125, 125, 125
Light from Above: 54, 72, 144
Reverse Light: 8, 8, 8
Suns Appearance:
Disc Diameter: 1.
Corona Size 5
Lighting of Atmosphere:
GlowAmount: 117%
Glow Power: 11%
Atmosphere:
Simple Haze Color: 35, 18, 8 Density: 33% Half Height: 2521.4
Atmospheric Blue: Color: 10, 18, 59 Density: 35% Half Height 4837.3m
Light Decay/red Color 231, 171, 121 Decay: 20% Half Height 2896.3
Bliss Effect: this is when the sun shines through the clouds in an arc... sometimes you can get a double one, I've not done that yet :)
Cloudscape;
Sky Size: 300,000 Altitude: 5,000.1m (don't put the commas, thats so you can see the zeros :)
Persistance: 100 Recurrance -100
Largest cloud size next to last tick mark. or second from the first
16% Darkening
2D and Depth is 2
Contrast is 8
Shift is 57
Color is 55, 90, 127
Lighting Conditions:
Shadows in atmosphere and shadows on water are both checked
Altitude 3.839
Sun strength is 500%
Effect on Atmosphere 123%
0% cloud cover
Realistic sun checked, color: 142, 140, 140
Background LIght:
38.44%
Multi directional light is checked
Colors are:
Diffuse sunlight: 219, 200, 151
Light from Above: 99,109, 103
Reverse LIght: 0,7.8
Suns appearance:
Disc diameter: .25
Corona size: 3
Lighting of Atmosphere:
Glow 300%
Power 58%
Atmosphere Settings:
Simple Haze: color: 55, 90, 127 Density: 80% Half Height: 809.m
Atmospheric Blue: Color 13, 49, 154 Density: 31% Half Height 2033.9m
Light Decay/Red
Color: 199, 134, 73 Decay: 40% Half Height: 2916.5m
Hope this helps somewhat. I can honestly say play with the settings. If you've the registered version, always check "Ultra" in the render settings, that seems to do best for the skies. I can always or you can go over the terrain itself with the 'sharpening' brush in one of hte other paint programs.
I've been doing Terragen since May... my first pics were horrors. But persistance and always playing with the sky settings, reading others (never using them) but following them as a guide. In the Pele one the colors that Robert gave in his thing are the same as mine, except the sunlight ones. :) Again, practice... Same for surfacing... I am always playing, I don't always do a pic with the new ones but do save them.
Anywho, good luck and hope this helps a bit....
Me