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AnnaKirsten
16th October 2005, 18:43
How to produce a picture, relatively easily, inside PSP8, USING LAYERS and tubes from inside the program itself - none imported!

For this tutorial you will need PSP8 and PSP Xtras 1 & 2.

Firstly, here is a screenshot of my desktop inside PSP8 so that you can see what palettes and tool bars I have, and to what I will be referring during the tutorial. It also shows the picture not far from one of its finished states.

http://img270.imageshack.us/img270/8541/screenshotofpspworkplacewithpi.jpg

And.... Here is the picture itself in the finished state just using PSP itself.

http://img270.imageshack.us/img270/8605/demonstration14td.jpg

______________

Here is how this Picture was produced...

1. Open new workspace at 1000x800 pixels, leave it transparent for now, so that at a later stage you can decide on your background colours.

2. Go to Layers at top of page and open new Raster Layer, at default settings, transparent.

3. Select Tube Tool, select Hills. Leave scale at 100 pix, and the other settings at default. Click part way up your picture in various places to place your hills. You may wish to undo several times until you get the shapes of positions you want.

4. Open new transparent Raster Layer (this will be Raster 4), then right-click on it in the Layer window and move it down so it's behind the one you've just worked on. Still using your hills tube, now change the scale to 45 and dot a few more hills behind the ones you've just produced.

5. Now open a 5th Raster Layer, same as before, and again arrange this so it's below Raster 4. Select the mountain tube at 100 pix. Place a few mountains on this layer behind the hills.

NOTE: You can, at any time, move items around in layers, so if you find unwanted gaps between the mountains, for instance, you can select the Move tool and adjust them.

6. Repeat as in No. 5, making smaller mountains behind.

7. Now GO BACK TO RASTER 4. Select the Water tube. Start placing water in your picture first randomly at 100 pix, then go back over the more distant parts at 50 pix, and notice this will not show over the top of the scenery you have already placed in your picture, but it will show where there are gaps in between. This is what we want for this exercise.

8. Click on Raster 4 in the Layer palette, so it's highlighted. Now create another new Layer, Raster 6. (You will notice that new layers you create will appear just above the one you have highlighted in the Layer palette.) Your list should look like this from top to bottom: 2, 3, 6, 4, 5, and 1. Now choose Wave Fronts. These vary enormously in size, and are really like a form of foamy mist. Dot some around towards the foreground of your picture. NOTE: You may want to consider where the sun will be for this part, so that the appropriate areas are highlighted with these "wave fronts".

9. At this stage, I have decided to put in the background colour. I have chosen Gradient Electric Blues, with the gradient inverted so that the brightest part is across the middle, horizontally. Using the Fill Tool, select Raster 1 in your Layers Palette and click on it with this colour.

10. Now we can have a little fun! Click on Raster 3, which contains your more distant hills. Now choose Forest deciduous for your tube, and click a few times on those distant hills, to give an impression of trees. You'll need to be fairly discreet with this.

11. Click on Raster 4 (mountains and water). Create another layer (Raster 7) so it stays right above Raster 4. Choose Cloud 1 for your tube, leave at 100. Click below the bottom of the mountains just a few times (I did two clicks) to get a misty effect around the mountains and the furthest hills. This can also help give a sense of distance.

12. Click on Raster 2 and add new layer, Raster 8. This is where you can add some vegetation, such as grasses. It is at the moment the uppermost layer, so whatever you put here will be over the top of everything else so far.

13. Click on Raster 6 and add new layer, Raster 9. Choosing the Hills tube again, scale it at 15, and just add a few mor hills in the distance in front of the lower parts of the mountains. NOW here's a little trick! Richt click on Raster 9 and Choos Properties, and where you have Blend Mode, choose Hard Light. You will see that this changes your distant hills into a lighter colour, as though the sun is spotlighting them.

NOTE: You can try this out with other layers, choosing different properties to see what results you get, but bear in mind that you will mostly get underneath layers showing through. What lies underneath a layer will always make a difference to your result when using this facility. I use this facility a lot in my work, and it is one of the most important reasons for working in layers.

14. OK, now click on Raster 2 and go to Enhance Photo and choose Clarify. I chose 5 (max) for this purpose. You will see how this brings clarity and presence, together with a little lightening of tones, to the foreground hills.

15. Let's add some soft clouds. Click on Raster 1 and add another layer, Raster 10. Now choose Cloud 02, take it down to 20, and add a few clouds so that they look fairly realistic. However, they will look rather harsh, so Right click on Raster 10, Choose Properties and Soft Light Blend Mode. You'll see the difference this makes.

16. Now we'll add a little sun! Sunlight, and many other effects, will only work on a solid type of surface. We therefore need to click on Raster 1, the background colour. Now Go to Effects, Illumination Effects and choose Sunburst. Here are my settings for this picture..

In the left side window I have the cross situated at Horizontal 5, Vertical 1 (these figures show up inside the dialogue box you are now looking at). The Density is set at 43, Brightness at zero, as we don't want sharp sunrays coming down onto this somewhat misty scene. Brightness (Circle) is also set to zero. The colour of the sun is R254, G 254 and B 220. A very pale yellow.

Now we come to the final stages of our picture before we start merging layers, or whatever we finally wish to do with it. This is to use some of the tools available, such as the Lighten/darken tool, Push tool, soften tool, Smudge tool and so on, in order to change shapes, accentuate areas, and so on. Using the smudge tool, you can gently stretch the lower surfaces of the hills, in their respective layers, so that they appear to reflect into the water.

Experiment with them, you'll find it fun to do, but make sure you keep saving your work at each stage, so that if you go too far with something, you can always either undo, or actually close the picture and re-open it at the last saved stage.

REMEMBER: When you start to merge down your layers (if that's what you decide to do) you cannot merge a two layers where the properties have been changed without this affecting both the layers.
______________________________

Basically I finished this picture off using the methods just mentioned, adding a couple more layers where I felt I needed to add extra bits of land or effects; I then cheated a little and used a filter on layer Raster 1, from Filters Unlimited, in order to change the ambience of it, as I didn't feel too happy with the rather gawdy colouring. (Link HERE (http://www.icnet.de/filters_unlimited/index.html) to download a trial version - it isn't all that expensive to buy and will give you many more features that can be continually added to.) I also selected the water area in the appropriate layer, and applied the same filter to it.


ENJOY!!

Written by AnnaKirsten 16th October 2005

AnnaKirsten
28th March 2006, 16:34
I have been working recently on a piece of surreal artwork created purely by use of my Intuos art-pen inside PSP8, starting off with a blank screen.

I thought it might be interesting for some people at least, to see a walkthrough of how the image progresses through to its finished state.

First then, here is a screenshot of my workspace inside PSP8 with some explanations for the purpose of this tutorial.

http://img386.imageshack.us/img386/84/screenshottools7yq.jpg

I am leaving this thread closed in order to keep the tut intact, so if anyone would like to comment, or ask any questions, do please feel free to open a new thread here to do so.

AnnaKirsten
28th March 2006, 16:37
1. Started off with blank work-page at 2000x2000 pixels, 300 dpi. (Yes a large sized file, but the best way, if you want to make a decent sized print out of your work.)

2. I used a customized brush as follows:-

Smoke whisp Large. In the brush settings,
Colour blend = Fade Out
Size = Oscillating Fade
Opacity = Pressure
Rotation = Normal, Jitter = 50
Everything else set to Normal

Having saved these settings, I then use it to varying sizes, between 95 down to maybe 30; Step 20; Everything else at default settings for its attributes (along the top bar next to the section called Presets, which btw is where you save your customized brush into with a name you give it. (However, I also do change the Opacity and density down from 100 to varying degrees, depending on how thickly I wish to apply the colour.

3. Now for colouring. I choose nice organic colours, such as two tones of greeny-browns, or a black plus another browny colour. Choose your colours according to the kind of coloured appearance you may want - and of course you can change it and deepen it as you go along. (I often take an eyedrop or two from an existing photo in order to get something that looks fairly realistic.)

In the next reply you will see a screen shot of the start of the image - slightly larger than above and without all the scribbling on it!

EDIT: !!! Sorry I had put only 200x200 pix. Should be, as I have now corrected it, 2000x2000 pix!!!!!!

AnnaKirsten
28th March 2006, 16:38
GETTING STARTED WITH YOUR IMAGE.

First I choose a light coloured background - almost ivory coloured, in my case, R252, G252, B222 at 100%, and flood-fill the layer.

Next add a raster layer at normal attributes, tansparent.

Draw in roughly and lightly your design. In this case I drew in the people, faces, rough details with areas for eyes, and I made the image flow so that faces, bodies etc. fitted in neatly and closely. I have not taken care of how big of small they may be, or with their proper perspective, as I have set out to attain a surrealistic effect from the outset.

Before going onto the next stage, I quickly also drew the outline of the tree-trunk itself. (Sorry I forgot to take a screenshot after I had done that bit!)

Ther edges are blurry, but there is sufficient detail there to work with - that's the beauty of this particular brush! It oscillates the colouring between the two you have chosen for foreground/background, and according to the pressure you use, give firm or little definition.

Tree Spirits stage 1.

http://img141.imageshack.us/img141/5323/image17xm.jpg

AnnaKirsten
28th March 2006, 16:40
STAGE 2.

Having got the general outline, my next step is to do some filling in and texturing, still using the same brush, keeping in mind shade and light too.

At the moment I am leaving the people alone, just concentrating on the tree's inner part, and its outside areas working it over and over until it takes on some definitive form and colours. I also add some shaded areas between the people where there would be some separation between them. (Notice I have not bothered to define things like hands and feet! These are tree spirits, and would therefore be very much merged into the texturing of the tree, and the lower limbs form part of the complex root system.)

The edges are still blurry and undefined at this stage.

Stage 2

http://img141.imageshack.us/img141/4430/image2tut7wb.jpg

AnnaKirsten
28th March 2006, 16:42
STAGE 3.

I continue to work the colouring, shading and texturing, adding a little more dark earthy green colours, and concentrating on the constant sinewy shapes in the tree texturing itself.

We can start to clean up the edges a little now.

There's more than one way of doing this. You can use the Erase tool, but I prefer to use the Push Tool set at about 20 in size for general tidying up outside the tree, starting where there is no colour and working it in towards the edge of the tree, then following its contours as you see fit. (The equivalent of this would be using the eraser in traditional art-forms, or smudging with the fingers - dirty work!!)

Also use the Push Tool at a smaller setting for working the root system into the ground.

Still don't worry too much about detail at this stage, that will come soon...

Stage 3.

http://img88.imageshack.us/img88/9899/image3tut6xf.jpg

AnnaKirsten
28th March 2006, 16:47
STAGE 4.

Now we will begin to work in some detail!

At this stage, I will be using the Lighten Tool, Burn Tool, Smudge Tool, Soften Tool and Push Tools.

Firstly, there are probably areas particularly where the people are, that have got slightly obscured by the general colouring in.

The Lighten Tool is what I use here to get these areas back into some form.

To use it and any of these other tools, experiment with its attributes and variances, but it's best to have it on Pressure in any case. I have mine currently set on Hardness at 50, Step = 25, Density = 100, Thickness = 100, Rotation 0 and Opacity at 61% (across the attribute settings at the top of the screen.

Use the darken tool where you want something darker (or alternatively, the Burn Tool), and the Push Tool to continue to shape things up. (Again, the equivalent of more pencil work and the use of eraser and finger etc.)

Below you can see that I have just made a start on this more detailed work, but this really is only the beginning of it!

Stage 4 (Part of and enlarged)

http://img141.imageshack.us/img141/1248/image4tut4nn.jpg

To be continued..

AnnaKirsten
29th March 2006, 17:45
Below I am posting today's work on this image, which has been a continuation of developing the detail of the people, using the same tools as mentioned above..

http://img516.imageshack.us/img516/47/treespirits5tut3cf.jpg

AnnaKirsten
31st March 2006, 04:35
I have introduced another new customized brush tool to make some accents to the image as I have continued to work on it (I actually found the Burn Tool useless for this exercise!). Here are its details..

Select Brush round size 5 (second one in) and then change the following...

Attributes along the top...
size = 1.
Step = 1
Everything else here is normal.

Variances...

Colour Blend = Fade Out
Opacity = Pressure
Everything else unaltered.

This, again, will change between your two colours selected.

You can experiment with all those variances and see what this does by way of changing/blending colours, rotating them, (interesting if you have a shaped brush selected), changing the figures to the right of those variances from somewhere between 0 and 100, and so on.

(I will do a separate tutorial in the Paint Programs Forum on what all the various tools and brushes will do - just wish someone would oblige me with the same in Photoshop/CS, but I asked that question several times, was promised answers, never got them! So I guess I may have to spend some time one day and try and find out for myself!)

Right back to the current tut!!

Last night I spent approx. 3 hours just working in fine detail throughout the image, concentrating on the lower half of course, as this was still undefined.

I felt in some instances there was lack of definition for things like eyes, so this is why I chose to use the above-mentioned brush. Having used it, I then used the Soften tool set at opacity of 22 and pressure in order to take off the excess harness.

Well I think that's it.. So here's my image from last night.... (Don't forget, the proportions of the people are deliberately odd because this is both surrealism, and they are tree spirits - you can't normally see them in any case! lol!)

http://img89.imageshack.us/img89/2524/treespirits6tut3hp.jpg

AnnaKirsten
31st March 2006, 16:45
OK, I felt the need to bring this art-piece to a close, as it was draining me too much with the amount of concentration it was requiring! I have therefore uploaded a version of it in a finished state HERE (http://www.innertraveler.com/publicgallery/showphoto.php?photo=26571). Sometime in the future I may develop it further, but for now, I need to relax and do something easier!!!

Thanks for all your support. There is a separate string in this forum for any comments or questions regarding this walkthrough HERE (http://www.innertraveler.com/messagecenter/showthread.php?t=2021).

I will attempt soon, to do a quick tut on what all the brush/tools and their variances and attributes will do in PSP8.